Subdivision for Modeling and Animation
نویسندگان
چکیده
We describe a multiresolution representation for meshes based onsubdivision, which is a natural extension of the existing patch-basedsurface representations. Combining subdivision and the smooth-ing algorithms of Taubin [26] allows us to construct a set of algo-rithms for interactive multiresolution editing of complex hierarchi-cal meshes of arbitrary topology. The simplicity of the underly-ing algorithms for refinement and coarsification enables us to makethem local and adaptive, thereby considerably improving their effi-ciency. We have built a scalable interactive multiresolution editingsystem based on such algorithms.
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